Welcome to the
Haunting of
Palmetto Bluff
It’s the peak of prohibition and Mr. and Mrs. Wilson take great pleasure in inviting you to their mansion for dancing and drinks under the cover of night. Evade the Wood Riders and wandering spirits to make it to the Wilsons party in one piece.
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A design sprint to create an exciting and immersive
haunt within Palmetto Bluff Shooting Club facilities.
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Coordinated with Producers and other Team
Leads on regular design and team meetings
Tracked story and written deliverables and
resources throughout all phases
Monitored story and written progress,
anticipated,and planed for next steps and design
requirements.
Maintained accurate records of Palmetto Bluff
history and ghost stories and ensured the p
rojects creative design intent was
successfully achieved
Communicated and presented the
story to Palmetto Bluff along with other
Team Leads
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Written Content
Logline
Overview
Beat Sheet
Pre-Show Script
Actor Guides
Scope
Mood Boards
Delegated Tasks
Storyboards
Copy
Signage/Graphic Designs
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Professionalism
Teamwork
Leadership
Analytical skillsets
Communication across multiple teams
Organization of information
Delegation
Time Management
Flexibility
Manage last-minute tasks
Overview
Nothing ever goes wrong in the woods, right? In the heart of Bluffton, SC lies Palmetto Bluff where the Wilson Mansion lights up the night. The Wilson family throws the most hoppin’ parties this side of the Mississippi, but with prohibition dampening the mood, their parties have had to become hush-hush. The Woods Riders are out looking to catch anyone breaking the law. Without getting caught, you take the back path through the woods to the mansion. But, these woods are old and easy to get lost in. When the sun goes down, the chills come out. With a blood-thirsty creature on the loose and spirits running amok, you must decide if a party is ever worth dying for.
Beats
Queue
A full moon watches the anticipating guests as they arrive at the Palmetto Bluff Shooting Club. An actor greets and mingles with the guests. They set the scene for them. “Are you here for the Wilsons’ party?” “That ol’ prohibition law won’t stop us from having a ball!” A few flyers warn of an escaped creature. An old, wooden wagon attached to a tractor awaits the guests at the edge of the pitch-black woods.
Pre-Show/Hay Ride
The dapperly dressed driver hops into the tractor and the ride begins. Mr. Wilson’s New York accent flows from a recorder. He enthusiastically welcomes guests to his secret party at the mansion. He then apologizes for making them take the long way, but it is the 1920s and the law is always searching for big groups going to hoppin’ parties. Mr. Wilson informs guests the tractor will only be taking them part of the way. The tractor is just too loud and he doesn’t want his friends to get caught by the law. Exiting the wagon, the driver hands them lanterns, pointing them to the party.
Scene 1
With only the few lanterns they were given, guests travel further into the woods. A deep voice jumps out at them. “What are you doing here?” A tall man wearing a wide-brim hat and a long black coat stands in front of them. He urges the guests to hurry before the Woods Riders find them. A whinny echoes from far away. The horses’ galloping draws near.
Scene 2
A Woods Rider jumps from behind the stand. “Stop right there!” The guests are caught! The Woods Rider yells for backup, hooting and hollering for all the night to hear. Shouts echo back from the woods. The Woods Riders appear, giving chase to the guests.
Scene 3
A sign: “Wilson Mansion This Way'' points to the field. But watch out! From the field, a Woods Rider sprints towards the guests. The Hat Man appears again, calling out, “You’ll lose them in there!” He points them down the path, through the gates. A DO NOT ENTER sign hangs precariously off the gate.
Scene 4
The narrow woods press the guests closer together. A guttural screech pierces the silence. At many side paths, people in ghillie suits jump out. At different points, the abrupt screeches haunt the guests. As they reach the end, one more screech jolts the guests as though the creature stands right above them. A second of silence before a final ghillie suit scare leads the guests to their respite.
Scene 5: F&B Station
Oh no! The caterer broke down on the way to the Wilson party. We can’t let all his hard work go to waste. He invites you to take a moment to eat some food, drink some booze, and have fun!
Scene 6
A church stands in the field. The sound of a woman humming echoes throughout, but no one is there. Just before guests reach the end of the field, a ghost jumps out from behind a curtain. She screams for all the night to hear.
Scene 7
Cheers. Laughter. Jazz music. Clinking glasses. The guests find themselves at a party. A ghost party! Gravestones create a maze on the path. Boo! A few of these well-dressed ghosts pop out from behind the gravestones. A ghost tries to persuade the guests to stay at their party, saying “The Wilson’s party isn’t as jumpin’ as ours.” Another ghost chimes in, “Of course it’s not, we weren’t invited!” A final scare from behind a gravestone pushes the guests to continue.
Scene 8
An ancient mausoleum awaits the guests. The Hat Man stands in front, not saying anything. He points the guests to the mausoleum. Inside, guests wade through waist-high, green fog. It is wet, musty, and smells like death. Well-dressed ghosts shoot out of the fog. Some move like a crocodile in water, only their heads can be seen.
Scene 9
Ah! Finally, the Wilson Mansion! Guests have arrived at the party only to find the mansion on fire, burning ever so slowly to the ground. Our host for the night, Mr. Wilson continuously runs into his burning home. A servant pulls him out and Mr. Wilson tells him to let him go; he must save his treasures. Up on the balcony, Mrs. Wilson frantically throws her shoes to the debris-ridden ground. Around them, partygoers continue to dance and revel. Burn marks cover them all. A few jump at the guests. Mr. Wilson thanks the guests for coming, but the party is over and they must leave, just before rushing back into his flaming mansion.
Scene 10
Guests walk underneath an arched gate signaling their travel home. Believing the haunt is done, the guests relax. Only to find two rows of Woods Riders standing stoic. Walking past them, the Woods Riders do not acknowledge the guests, Suddenly a Woods Rider jumps out! He yells at the guests to scram. Just before the end of the bridge, another Woods Rider leaps out. “You folks just get on home then. We’re giving you a pass tonight, but don’t you try breaking the law again.”
Pre-Show Script
Actor Guides
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